Hero Blog

Greetings Hero
We know you’ve been waiting, and we hope you’re as excited as we are to hear about our game status, and the announcement of our first Alpha test.

It’s been a hell of a ride, and we thank you for being so patient.

Alpha test
We will open for Alpha testing around the 22th of January, so be prepared for an email containing everything you need to know, including details on how to play.

About Hero Blocks
We’ve been hard at work creating a dynamic platform, which we can utilize to build lots of gameplay styles and modes, all focused on precision interaction and optimal player feedback, based on several real-time systems.

But what does it all mean? Hero Blocks? Machineheads? Block Sport?

Allow us to explain.

Our company and platform is named Hero Blocks.
Block Sport are the robotic characters present in the game.
Block Sport is a game mode we’re very excited about.

We’ve received a lot of questions, and one question comes up a lot:

“Is it Rocket League with robots?”

That’s quite the compliment, as we do love Rocket League. But we’re taking a different angle here. Our precision-based combat engine being one of the most notable things that define us, and we’re very proud of it.

If you ask us, we think we’re a little more like Speedball. Remember that?

Blocks are everything
You will take control of a robot comprised of a head and a system of electrical beams. This forms the ‘Skeletoonian’.

As your robot runs on battery and requires some protection from the elements, public embarrassment and other skeletoonians; they equip themselves with a powerful clay-like sculpted combat suit, comprised of blocks.

And everything you do in Hero Blocks will revolve around these blocks.

Block Sport
Heroes come in many shapes and sizes. But here, we can separate them into two factions:

The Rebel heads, and the Empire heads.

The Rebel heads are raw, hand built and inspired by humans

The Empire Heads are built in factories and are inspired by vehicles and military machines.

Now that we’re finished clearing that up for you, we encourage you to spread the word. We’d like as many hands as possible to participate in our Alpha!

Please follow this link to sign up: Hero Sign-up

Thanks again for signing up with us, and showing your interest in the game. Your support means a lot to us.

Best regards, Merry Christmas and a Happy New Year,

– Team Hero Blocks

Finally.
Our first game design and concept is ready and in process, ending with a demo hopefully ultimo 2017!

We are soon finished with an overhaul of the visual identity of the first game made from the Hero Blocks platform.
Brutal, dark and post apocalyptical. Back story ready as well.

Name will be to ‘BLOCK SPORT’.

Here is a sneakpeak of a Rebel Head character, Viking Warrior 001. We hope you like it.

Quite a big post if I should cover everything from the last few months of development.
We are on the right path in terms of gameplay design and production. Its tough, but thats indie game development in a nutshell, and we love it!

Biggest news is that we nailed the backend, making it possible to play minimum 10 vs 10 without any lag issues, even with a quite high ping. Amazing stuff.
I personally believed in our team since day 1, but trust me, I have had many sleepless nights along the way. Just ask my wife. Apart from snoring like a bulldozer, she had to cope with me turning 10 times a minute…

Next stop is Gamescom in Cologne next week, and we are thrilled to show off new stuff, and feel free to ping me for coffee or beer! We want to celebrate the breakthrough.

Here is a glimpse of how we keyframe animate our very stylized characters, trying to give them alot of personality. Its still WIP and the map is temporary for test purposes.

Feel free to sign up as an alpha tester, we need as many hands as possible as its many vs many multiplayer: Hero Tester

You can also get more in depth information by following our indiedb page here: IndieDB – Hero Blocks

Long time since we have posted anything in public, due to a period of evaluating feedback from all sides, from testers and industry veterans to publishers. All for the better. We listen, we learn, we adapt, because we are openminded and openhearted – our game is a result of a very creative and iterative process. No Kings and Queens. We know how to pivot and we know when to make the really tough decisions.

As many of you might know; it is a very difficult process to create a game, its Art in many ways and its difficult to plan Art and you cant force Art. And when a game grows, team expands and changes, which is of course great, you have a tendency to run faster, grind harder, and completely forget to step of the rollercoaster and take a REAL break. I mean isolate yourself on an island. Forget your project and enjoy your ‘surroundings’ for 2-3 weeks, yes without any digital devices. You cant force this, only time can accomplish this. Its like breaking a rubber band. We did that and we nailed our game design, finally! What a feeling, wow.

We really wish to show you stuff, but we need you to be patient. Soon 🙂

Thank you all for the support!

Quite amazing to wake up to a message saying ‘Hero Blocks is at #3 place now!’ – wtf?!
We thank you all for the support and interest in our game, as it has a big influence on such news.

If you wish to follow the process in depth, feel free to take a look at the page here:
http://www.indiedb.com/games/hero-blocks-the-skeletoonian

Here is a situation from latest alpha test, which really makes up for all the hard work 🙂

What a week. We can breath and think again after a few days of jetlag. Many meetings, many great people and overall we are very proud and happy about the response. Now we are all into making the alpha ready for all the testers who have signed up. Thank you signing up and showing your support. We really appreciate that. Yeah, thats me, a bit tired but happy 🙂

Team-based 3D Fighter. Thats indeed Hero Blocks – The Skeletoonian.
Mixing in combat styles from the classic ‘2D’ fighters. A BIG challenge, but we have come a long way, and we will soon be able to show some in game combat. We hope this new poster compensates a little for the waiting time.

Development is great atm, team spirit is high and a few milestones have been reached during the last week.

Combat system fundamentals have been proven to be stable, and we have reached the level of responsiveness and combat impact satisfaction we set as one of the primary goals of our 3D Fighter. And this we celebrate by adding 2 new Skeletoonian members.

Happy Robots!

Hero Blocks - Skeletoonian Programs

After months of work on the game design of Hero Blocks, we finally managed to close the circle, and we can proudly share our first poster showing in-game props and looks.

Hero Blocks Official Poster